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By Chama
Since the theme for this Eurofurence is EFX - The Movie, I foolishly
decided that I wanted to make a trailer for the event, based on my not very
extensive knowledge of 3DS Max and my experience of... er... programming and
music. :-) Little did I know how troublesome a task like that could be...
First came the music. That's a relatively trivial step. There's a simple
chord progression set in motion by a flowing piano improvisation. Adding
dimension to that is a choir of cape foxes (Vulpine Voices), harmonizing
and adding dynamics, and finally sprinkle on a teensy bit of orchestral
strings for the right flavor. Mix and stir in Cakewalk for a day, and out
comes the sound track.
Then it got a bit complicated. There was just no way that I'd get the
modelling done from scratch, so I started with rough public domain models,
modifying them to fit the scenario and atmosphere and then rigging,
skinning and lighting them. The characters were particularly difficult,
as I had to combat the evil Character Studio and ending up with total
frustration and dissatisfaction. I had to throw away most of the
animation attempts as the public domain models withstood any attempt
at reasonable deformation. A word for the wise: Don't go there.
Camera movements were a bit easier. I had some help from Tabalon with the
visual impact, but all the mistakes are purely mine ;-). Many were the
times when I accidentally ran a camera through a table and had to pick
up all the broken digital pieces. The cameras are using depth-of-field
effects rather than motion blur. Both are very expensive in rendering
time.
The fur was done with Shag:Fur, and while that brings down any computer to
almost a halt, if you're prepared to wait, it also gives some nice results.
Rendering the final scenes took more than three days of consecutive computer
time (not counting all the re-renderings because of computing errors and
program crashes). Fur and depth-of-field together... ouch :-).
All in all, this trailer was a very interesting experience, demanding far
more work than expected. Next time I try something like that, I'll bribe
a graphician :).
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